The jury is still out on whether the game is great or not (the embargo lifts on October 20 at 6 am), but there's no denying that Guitar Hero Live has an appealing, consumer-friendly content strategy.
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And the developers will continue to add music to Guitar Hero TV on a near-weekly basis, free of charge. The fact that there are 242 playable songs at launch - for the cost of entry - is astounding. In the literal sense, it's streaming content and not downloadable (and any concerns about latency or lag should be alleviated by the fact that the actual gameplay is coming from your local installation of the game). When you distill this strategy down to its essence, there's technically no DLC for Guitar Hero Live. Assuming you're enjoying the experience, it'll be anything but a grind. In a sense, though, it definitely shares some sensibilities with mobile gaming - which is fair since Guitar Hero Live will also launch on mobile platforms - right down to being awarded more tokens for logging in on a daily basis. Simply play the game to earn more, and trade those in to experience the entire catalog on demand. Of course you can opt to buy those Play Tokens with "Hero Cash," acquired by spending real money. A stash for completing the tutorial, another stash for reaching milestones and leveling up. But what if you want to explore the catalog directly and play any of those 200 tracks on demand? To do that, you use a "Play Token." You're given a bunch of these as you play. "Or giving them the freedom to play whatever they want on demand."īy default, "what's on is on" just like broadcast television, and it's here that you can play solo or engage in some multiplayer action. "It's about keeping a healthy multiplayer component going where everyone's playing the same stuff together on the channels," Coppard explains. Guitar Hero TV is "The world's first playable music video network." These channels are crafted by FreeStyleGames to help people discover all the music. You'll jump into one of two channels (a third will be available shortly after launch) that are effectively streaming playable music videos, using the guitar-and-vocals gameplay inherited from your Guitar Hero Live disc or digital download. Then again, it's a comparison rendered useless when you jump online, since Guitar Hero TV boasts 200 more playable tracks in what Activision is billing "The world's first playable music video network." Think of it as a hybrid between TV and Compare that to the 65 tracks on the Rock Band 4 disc. On the disc, there are 42 songs to experience as part of this new career mode.
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Guitar Hero Live is the traditional music/rhythm game experience you're used to in prior Guitar Hero entries, albeit with a completely revamped guitar controller and a departure from the cartoony characters of old, in favor of a new aesthetic that drops you into a real band playing guitar (or singing) in front of a live audience.
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There seems to be an air of confusion surrounding exactly what Guitar Hero TV is, and how it differs from the core Guitar Hero Live experience, so let's break it down in the interest of understanding what the heck I'm driving at with my headline.